OverviewYou can start by browsing plugins/SkyMines-Core/Menus
. By default, you'll find the "Swords" category.
It is recommended to use this website to create items with custom lores, names, enchantments, flags, and more.
It is recommended to use the /editmenu
command in-game to access additional editing options.
Items Configuration
Copy Items:
'0':
type: DIAMOND_SWORD
amount: 1
display-name: "§x§E§C§D§3§2§D§lEXAMPLE SWORD §7[I]"
lore:
- "§7Enchanted Sword§5"
- "§x§8§E§5§E§E§D§lENCHANTMENTS:§5"
- "§x§8§E§5§E§E§DFire Aspect I"
- "§x§8§E§5§E§E§DSharpness I§5"
- "§x§5§E§7§D§E§D§lINFORMATION:§x§5§E§7§D§E§D8 Attack Damage"
- "§x§5§E§7§D§E§DHex colors support!"
enchantments:
- FIRE_ASPECT:1
- DAMAGE_ALL:1
flags:
- HIDE_ENCHANTS
- HIDE_ATTRIBUTES
price:
FirstItem:
type: DIAMOND
amount: 1
'1':
type: DIAMOND_SWORD
amount: 1
display-name: "§x§E§C§D§3§2§D§lUPGRADABLE EXAMPLE SWORD §7[II]"
lore:
- "§7Enchanted Sword"
- "§7Requires the previous sword to upgrade§5"
- "§x§8§E§5§E§E§D§lENCHANTMENTS:§5"
- "§x§8§E§5§E§E§DFire Aspect II"
- "§x§8§E§5§E§E§DSharpness II§5"
- "§x§5§E§7§D§E§D§lINFORMATION:§x§5§E§7§D§E§D8.5 Attack Damage"
- "§x§5§E§7§D§E§DItem Flags Supported!"
enchantments:
- FIRE_ASPECT:2
- DAMAGE_ALL:2
flags:
- HIDE_ENCHANTS
- HIDE_ATTRIBUTES
price:
FirstItem:
type: DIAMOND_SWORD
display-name: "§x§E§C§D§3§2§D§lEXAMPLE SWORD §7[I]"
amount: 1
enchantments:
- FIRE_ASPECT:1
- DAMAGE_ALL:1
SecondItem:
type: DIAMOND
amount: 2
'2':
type: DIAMOND_SWORD
amount: 1
display-name: "§x§E§C§D§3§2§D§lUPGRADABLE EXAMPLE SWORD §7[III]"
lore:
- "§7Enchanted Sword"
- "§7Requires the previous sword to upgrade§5"
- "§x§8§E§5§E§E§D§lENCHANTMENTS:§5"
- "§x§8§E§5§E§E§DFire Aspect III"
- "§x§5§E§7§D§E§D§lINFORMATION:§x§5§E§7§D§E§D9 Attack Damage"
- "§x§5§E§7§D§E§DCan be edited via /editmenu <name> <page>"
enchantments:
- FIRE_ASPECT:2
- DAMAGE_ALL:3
flags:
- HIDE_ENCHANTS
- HIDE_ATTRIBUTES
price:
FirstItem:
type: DIAMOND_SWORD
display-name: "§x§E§C§D§3§2§D§lUPGRADABLE EXAMPLE SWORD §7[II]"
amount: 1
enchantments:
- FIRE_ASPECT:2
- DAMAGE_ALL:2
SecondItem:
type: DIAMOND
amount: 3
Example Trade Format
Here’s an example of how to structure a custom trade:
Copy Example-Trade: # This is the trade name used in-game
type: DIAMOND # The resulting item type
amount: 2 # The amount of the resulting item
price:
FirstItem: ... # First required item
SecondItem: ... # Second required item
You can define the resulting item at the root level and specify the required items under the price
section.
We also provide an in-game shop editor. You can use the /em
or /editmenu <shop-name> <page>
command to freely edit the shop as you like. This allows you to add enchanted items, items with custom names, and more.
/editmenu <menu-name> <page>
skymines.command.editmenu